Summary and Schedule
This is a curriculum for training Carpentries Lesson Developer Trainers, preparing them to teach Collaborative Lesson Development Training (CLDT).
This training is aimed at members of The Carpentries community with experience of designing and/or developing educational material as an open source project, ideally in collaboration with others. These community members will be interested in becoming certified as Lesson Developer Trainers and delivering CLDT to other community members.
Before joining the training, participants should be able to:
- teach a Carpentries workshop as a certified Instructor
- summarise the main objectives of Collaborative Lesson Development Training
- provide at least one example of a lesson/course/other educational material that they have developed
The following experience would be preferred:
- write basic formatted text with Markdown (headings, links, bold, embedded images, lists)
- use Git to track changes on a project
- use GitHub to
- create a repository
- adjust repository access settings
- activate GitHub Pages for a repository
- open and close/merge issues and pull requests
After completing the training, participants should be able to:
- list at least three advantages and at least one disadvantage of taking a backwards design approach to lesson/curriculum design
- evaluate and provide feedback on the fundamental design elements of a lesson (target audience, objectives, assessment activities)
- explain the importance of feedback to an iterative lesson development process
- enhance discussions of lesson design and collaborative development using reflections from their own experience
- list at least three tools and practices lesson developers can adopt to aid collaboration
- initialise and customise the configuration of a new lesson website using The Carpentries lesson infrastructure
- describe the lesson life cycle and the pathways a lesson can follow in The Carpentries community
- contribute suggestions and changes to the Collaborative Lesson Development Training curriculum via GitHub
|Download files required for the lesson
|Duration: 00h 00m
What can I expect from this Training?
What is expected of me in this Training?
|Duration: 01h 00m
|2. Backward Lesson Design
What is meant by backward design of curriculum?
What are the main steps of the backward design process?
What are the advantages and disadvantages of backward design?
|Duration: 02h 00m
|3. Target audience and teaching objectives
Why is it essential to understand the target audience before starting
the lesson development process?
How does prior knowledge affect learning?
How do learner profiles help define the learning outcomes?
What are SMART objectives?
How is Bloom’s Taxonomy used in formulating Learning Objectives?
How do good objectives help with focus and provide scope for the lesson?
|Duration: 03h 00m
|4. Formative Assessment & Feedback
Why is formative assessment so essential in a lesson?
What role does feedback play in iterative lesson development?
How is the iterative aspect of lesson development incorporated
into Collaborative Lesson Development Training?
|Duration: 04h 00m
Why is effective collaboration important for lesson
When, if ever, is it best to establish structured project governance?
|Duration: 05h 00m
|6. Using the Lesson Infrastructure
What do lesson developers need to be able to do with The Carpentries
What are some common points of confusion for lesson developers working with the infrastructure?
|Duration: 06h 00m
|7. Training Logistics
What is the format and schedule of Collaborative Lesson Development
What pathways and support is available for lessons in The Carpentries?
What do lesson developers need to do to comple the training and get certified?
|Duration: 07h 00m
The actual schedule may vary slightly depending on the topics and exercises chosen by the instructor.
No installation or setup is required for this curriculum.