Welcome
Figure 1
Image 1 of 1: ‘Photo of an Icebreaker ship, named Stephan Jantzen’
Figure 2
Image 1 of 1: ‘Image of action figures in a workshop with Instructor, Co-Instructor, Helper, and Sticky Notes labeled’
Building Skill With Practice
Figure 1
Image 1 of 1: ‘Three people, labeled from left to right as "Novice", "Competent Practitioner", and "Expert". Underneath,an arrow labelled "Experience level" points from left to right. The "Novice" is quoted, "I am not sure what questions to ask." The Competent Practitioner is quoted, "I am pretty confident, but I still look stuff up a lot!" The Expert is quoted "I have been doing this on a daily basis for years!"’
Figure 2
Image 1 of 1: ‘Three collections of six circles. The first collection is labelled "Novice" and has only two arrows connecting some of the circles. The second collection, labelled "Competent Practitioner" has six connecting arrows. The third collection, labelled "Expert", is densly connected, with eight connecting arrows.’
Figure 3
Image 1 of 1: ‘Two words inside rectangles, with labeled arrows connecting them. "Ball" is at the left, with an arrow pointing to "Water", at right, labeled as "Pushes out."’
Figure 4
Image 1 of 1: ‘Four words inside rectangles, with labeled arrows connecting them. "Ball" is at the left, and "Water", at right. "Big Ball" and "Small Ball" are stacked vertically between them. Arrows from "Ball" are labeled "can be MORE" and can be "LESS", and arrows to "water" are labeled as "Pushes out MORE" and "Pushes out "LESS"’
Figure 5
Image 1 of 1: ‘A concept map similar to the previous one except with "Heavy Ball" and "Light Ball" in the middle, and a red "X" over the arrows labeled "Pushes out MORE" and "Pushes out LESS"’
Figure 6
Image 1 of 1: ‘A new concept map. "Ball" remains at left, and "Water", at right. "Size" and "Weight" are stacked vertically between them. Arrows from "Ball" share the label "Can have more or less." One arrow from "size to "water" is labeled "Affects pushing of"’
Part 1 Break
Expertise and Instruction
Figure 1
Image 1 of 1: ‘Three collections of six circles. The first collection is labelled "Novice" and has only two arrows connecting some of the circles. The second collection, labelled "Competent Practitioner" has six connecting arrows. The third collection, labelled "Expert", is densly connected, with eight connecting arrows.’
Memory and Cognitive Load
Figure 1
Image 1 of 1: ‘A list of words: cat, apple, ball, tree, square, head, house, door, box, car, king, hammer, milk, fish, book, tape, arrow, flower, key, shoe.Underneath, the same words are organized into boxes with related terms e.g. cat fish milk ball and apple flower tree"’
Building Skill With Feedback
Figure 1
Image 1 of 1: ‘Screenshot of a workshop website showing location of customized survey links’
End Part 1
Motivation and Demotivation
Figure 1
Image 1 of 1: ‘A stylized graph with y-axis labeled "usefulness once mastered" and and x-axis labeled "mean time to master". The upper left quadrant says "teach this first" and the lower right quadrant says "do not bother".’
Equity, Inclusion, and Accessibility
Figure 1
Image 1 of 1: ‘People using different wheeled devices utilising the curb cut. The picture is titled The Curb-Cut Effect and states "when we design for disabilities, we make things better for everyone."’
Image: Sketchplanations
Part 2 Break
Teaching is a Skill
Figure 1
Image 1 of 1: ‘A three panel comic. In the first panel, a smiling figure is surrounded by speech bubbles with mostly positive feedback. In the second panel, the figure is eating dinner. All of the previous speech bubbles appear faded out, except the one negative bubble. The third panel shows the figure in bed, with an unhappy face, with the one piece of negative feedback lingering after all others have faded.’
End Part 2 and Preparation for the Next Part
Welcome Back
Getting Started on Instructor Certification
The Carpentries: How We Operate
Figure 1
Image 1 of 1: ‘A very brief history of The Carpentries. A timeline - 1998 Software Carpentry is founded by Greg Wilson and Bret Gorda to teach researchers better software development skills. 2005 lesson materials are made open source with support from the Python Software Foundation. 2012 Software Carpentry workshop efforts scale with support from the Alfred P. Sloan Foundation and the Mozilla Science Lab. 2013 the first Software Carpentry for Librarians workshops are organised in the US and Canada. 2014 Data Carpentry is founded by Karen Cranston, Hilmar Lapp, Tracy Teal, and Ethan White with support from the National Science Foundation. James Baker receives support from the Software Sustainability Institute to develop and implement Library Carpentry. Software Carpentry Foundation is founded under the auspices of NumFOCUS. 2015 - Data Carpentry workshop efforts scaled with support from the Gordon and Betty Moore Foundation. 2018 in January, Software Carpentry and Data Carpentry merge to form The Carpentries, a fiscally sponsored project of Community Initiatives. In November, Library Carpentry joins as a Lesson Program.’
Figure 2
Image 1 of 1: ‘Three intersecting circles labelled Software Carpentry, Data Carpentry, and Library Carpentry. Software and Data Carpentry both focus on research focused computational skills. Data and Library Carpentry are both domain targeted. Software and Library Carpentry both have modular a curriculum. All three Lesson Programs provide novice-level training, two-day workshops to address gaps in computational skills, taught by volunteer instructors applying Carpentries teaching practices.’
Part 3 Break
Live Coding is a Skill
Preparing to Teach
Figure 1
Image 1 of 1: ‘A tree diagram of Carpentries instruction and audience in which Instructor Trainers teach Instructors and Instructors teach Learners’