Image 1 of 1: ‘A flow diagram presenting the Nicholls' five phases of curriculum design as a cycle.’
Figure 2
Image 1 of 1: ‘A flow diagram presenting the process of lesson design and development used in this training.’
Figure 3
Image 1 of 1: ‘Diagram of the life cycle of a lesson in The Carpentries ecosystem. A lesson is proposed at the beginning of the pre-alpha stage. It enters alpha when it is taught for the first time. In beta, it is taught by other instructors. A full release of the lesson is made when it is stable. Pilot workshops take place during the alpha and beta phases.’
Image 1 of 1: ‘An overview of the iterative process of lesson design and development, adapted from Nicholl's five phases, with step 1, 'Define desired learning outcomes' highlighted.’
Figure 2
Image 1 of 1: ‘An example learning objective, "import data into an indexed DataFrame with read_csv", with emphasis placed on the action verb ("import") and the specificity ("indexed") of the objective.’
Image 1 of 1: ‘An overview of the iterative process of lesson design and development, adapted from Nicholl's five phases, with step 2, 'Design assessments for these outcomes' highlighted.’
Figure 2
Image 1 of 1: ‘Four sets of words inside rectangles, with labeled arrows connecting them. "Ball" is at the left, and "Water", at right. "Big Ball" and "Small Ball" are stacked vertically between them. Arrows from "Ball" are labeled with "Heavy Ball" and "Light Ball", and arrows to "Water" are labeled as "Pushes out MORE" and "Pushes out "LESS. There is a red "X" over the arrows labeled "Pushes out MORE" and "Pushes out LESS"’
An example misconception from everyday life (borrowed
from The Carpentries Instructor Training) is, knowing that a bigger
object (more volume) pushes out more water out of a basin than a smaller
object (less volume), assuming that the similar principle will apply for
objects of different weights. Surprisingly, heavier objects of the same
volume as lighter ones will not push out more water.
Image 1 of 1: ‘An overview of the iterative process of lesson design and development, adapted from Nicholl's five phases, with step 3, 'Develop relevant content' highlighted.’
Image 1 of 1: ‘The life cycle of a lesson in The Carpentries ecosystem, annotated to indicate the platforms provided for lesson projects at each stage of the cycle. In the diagram includes the pre-alpha, alpha, beta, and stable stages described earlier, and icons showing that pre-alpha through beta development of lessons happens in The Carpentries Incubator, while The Carpentries Lab hosts peer-reviewed lessons and provides a platform for open peer review. Stable lessons may also be adopted into an official lesson program of The Carpentries.’
Image 1 of 1: ‘An overview of the iterative process of lesson design and development, adapted from Nicholl's five phases, with step 4, 'Assess learner progress' highlighted.’
Image 1 of 1: ‘An overview of the iterative process of lesson design and development, adapted from Nicholl's five phases, with step 5, 'Evaluate curriculum' highlighted.’