EXAMPLE: Using RMarkdown
Last updated on 2024-11-05 | Edit this page
Overview
Questions
- How do you write a lesson using R Markdown and sandpaper?
Objectives
- Explain how to use markdown with the new lesson template
- Demonstrate how to include pieces of code, figures, and nested challenge blocks
Introduction
This is a lesson created via The Carpentries Workbench. It is written in Pandoc-flavored Markdown for static files and R Markdown for dynamic files that can render code into output. Please refer to the Introduction to The Carpentries Workbench for full documentation.
What you need to know is that there are three sections required for a valid Carpentries lesson template:
-
questions
are displayed at the beginning of the episode to prime the learner for the content. -
objectives
are the learning objectives for an episode displayed with the questions. -
keypoints
are displayed at the end of the episode to reinforce the objectives.
Code fences
Code fences written in standard markdown format will be highlighted, but not evaluated:
Code fences written using R Markdown chunk notation will be highlighted and executed:
R
magic <- sprintf("47 plus 2 equals %d\n47 times 2 equals %d", 47 + 2, 47 * 2)
cat(magic)
OUTPUT
47 plus 2 equals 49
47 times 2 equals 94
It’s magic!
Challenge 1: Can you do it?
What is the output of this command?
R
paste("This", "new", "lesson", "looks", "good")
OUTPUT
[1] "This new lesson looks good"
Challenge 2: how do you nest solutions within challenge blocks?
You can add a line with at least three colons and a
solution
tag.
Figures
You can also include figures generated from R Markdown:
R
pie(
c(Sky = 78, "Sunny side of pyramid" = 17, "Shady side of pyramid" = 5),
init.angle = 315,
col = c("deepskyblue", "yellow", "yellow3"),
border = FALSE
)
Or you can use standard markdown for static figures with the following syntax:
![optional caption that appears below the figure](figure url){alt='alt text for accessibility purposes'}
For example:
![You belong in The Carpentries!](fig/Badge_Carpentries.svg){alt='Blue Carpentries hex person logo with no text.'}
Additional
attributes can be specified for the image alongside the alternative
text description in the {}
. Some, like width
and height
, can be specified directly:
![You belong in The Carpentries!](fig/Badge_Carpentries.svg){alt='Blue Carpentries hex person logo with no text.' width='25%'}
🎨 Advanced Image Styling
More complex styling with arbitrary CSS is also possible within the
Workbench, by providing CSS directives (separated by ;
) to
a style
attribute inside the {}
.
However, you should be aware that all styling must be described
in this style
attribute if it is present,
i.e. width
and height
must be included as CSS
directives within the style
attribute when it is
used.
For example, to introduce some padding around the resized image:
![You belong in The Carpentries!](fig/Badge_Carpentries.svg){alt='Blue Carpentries hex person logo with no text.' style='padding:10px; width:25%'}
Note the use of :
for the key-value pairs of CSS
directives defined within style
.
Math
One of our episodes contains \(\LaTeX\) equations when describing how to create dynamic reports with {knitr}, so we now use mathjax to describe this:
$\alpha = \dfrac{1}{(1 - \beta)^2}$
becomes: \(\alpha = \dfrac{1}{(1 - \beta)^2}\)
Cool, right?
Key Points
- Use
.md
files for episodes when you want static content - Use
.Rmd
files for episodes when you need to generate output - Run
sandpaper::check_lesson()
to identify any issues with your lesson - Run
sandpaper::build_lesson()
to preview your lesson locally